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At first they would not talk together but just look at each other and whatever request I gave one the other would do the alternate (like if I asked one to follow, the other would wander off) but now I can get them both to do the same thing and they do talk (a lot! ) to each other, in a relevant and consecutive manner! Even if I get them the same weapons, armor and clothing plus the same instructions on following behavior and fighting tactics, they will usually choose a different way of response! Please keep me in the loop with how it goes, good luck and hope you have fun with it! (p.s. Now the 'younger twin' can do everything the 'older' one can but be summoned and play an instrument. As Emma posted newer versions, the original and 'twin' both benefited from the improvements.
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I was able to create another twin from the 'ff000dge' address my 'younger twin' uses, but only when the original Vilja was swimming and I couldn't get her to stay from one location to another.
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A fellow Nexus gamer named ScorpionSK did install a whole second version of Vilja with her address changed and she was functional but it doubled the quest and storyline also. One person got clones from a console command (I think 'placeatme' or similar) but they would not do as much as the original Vilja. Over the past several years I've been in touch with several other gamers who tried to duplicate the twins.
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I've been fighting a battle with temptation though, I've been wondering if I could have as much fun as Graykin seems to have by cloning Vilja in my game, but so far I've been too scared of breaking my current game as I'm over level 80 now and I've never managed higher than level 60 before without screwing things up by adding just one mod too many. (I know, I know, I'm a mod addict, but I can quit anytime.
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I'd really like to keep this current game working ok, as I'm running over 260 mods on ultra with no crashes or problems, somewhat of a record for me, I usually manage to wreck things beyond recovery long before I need to merge mods to keep the number of plugins below the maximum the game engine can handle. Very nice, what mod is that? I'd like to try it out myself.Īs for you experimenting with cloning, I've been doing some of that myself, I cloned some of the vanilla kids to add to the Dragons Peak school/player home mod as I didn't want to just depopulate the place by inviting the original kids there. You can force her to wear one with clothing by including it in any of her Outfits and telling her to wear the outfit. Under the 'Good Manners' setting she must be allowed to wear helmets indoors or she will remove the wig indoors. She musn't have a helmet in her inventory with a higher armour rating. In normal usage and with her wardrobes on autochange she will only wear them when she is wearing armour, e.g. There are some restrictions when using them with Vilja. These wigs have an armour rating and are treated as helmets. Ponytails at the rear of the head and short hair with waving strands worked better generally, but not exclusively. I found the greatest clipping problems were with the ones that had extensions hanging from the side of the head, particularly in front of the shoulders or over the chest. I found that some of these wigs did work quite well on the whole, but others had some fairly significant problems with clipping into the body, going into a frantic waving mode and stretching out horizontally to more than double their length.
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The moving hair really does look good - when it is working properly. The HDT plysics technology appears to be at an early stage still. I've been trying out the KS Hairdos with HDT physics wigs on Vilja plus a player character of my own along with some followers.